|
|
01 |
Format of the League |
 |
02 |
Entry of teams |
03 |
Initial registration of
players |
04 |
Additions to the
registration list |
05 |
Transfers during the
season |
06 |
Wild cards |
07 |
Organisation of the
divisions |
08 |
Team lists and board
order |
09 |
Submission of team
lists |
10 |
Reserves |
11 |
Default penalties |
12 |
Rules governing play |
13 |
Promotion and
relegation |
14 |
Chief Arbiter, appeals
and management |
15 |
Website Terms and
Conditions |
|
|
|
|
. |
|
1 |
Format of the League |
|
The format of the League
shall be: |
|
Division 1, consisting of 16
eight-board teams,
Division 2, consisting of 16
eight-board teams,
Division 3 South, consisting of 16
six-board teams,
Division 3 North, consisting of
six-board teams,
Division 4 South, consisting of
six-board teams. |
|
|
|
The designations
“North” and “South” refer to the
location of the events. New teams
may enter only Division 4 South or
Division 3 North. Dates and venues
will be published on the 4NCL
website. Each division will be
contested over 11 rounds, played
over five weekends, including the
early May bank holiday weekend. |
|
|
1.2 |
Each
team in Division 1 must include at
least one male player and at least
one female player. |
|
|
1.3 |
Each team in Division 2 must contain
representatives of at least two of
the following categories:
- adult
male players;
- adult female
players;
- junior players who are
under 18 years on 1st January 2017.
|
|
|
1.4 |
There are no such restrictions on
the composition of teams in the
other divisions. |
. |
|
2 |
Entry of teams |
2.1 |
To enter the League, a manager of a
club submitting a team or teams
should confirm the name of each team
and its expected division. The entry
fees are listed in the
guidelines
and are payable at the same time as
the entry is made. If a manager
enters more than one team, the teams
may play as split squads (where the
teams may not interchange players)
or as combined squads (where some
movement between teams in a squad is
allowed. See also subject to the
requirements of section 8 of these
rules). The decision to play as
combined or split squads is
irrevocable for the season. |
|
|
2.2 |
No team will be allowed to re-enter
the League until outstanding fees
for that team have been settled. |
|
|
2.3 |
A team, once it has had its entry
accepted, is not entitled to a
refund of entry fees should it
subsequently withdraw. |
|
|
2.4 |
A fee of £100 will be payable where
a change to a club or team name is
made during the season. |
. |
|
3 |
Initial registration of players |
3.1 |
The deadline for initial
registrations will be announced in
the entry guidelines. |
|
|
3.2 |
A manager may
register to a squad up to 16 players
per eight-board team and up to 12
players per six-board team, without
further fees. Each player's name and
FIDE federation should be given,
together with at least one of ECF
membership number, ECF grading code,
or FIDE code, plus date of birth if
no FIDE code is available. If a
squad has one or more teams in
Division 3 North, the Manager may
designate one or more players as
"Division 3 North only". If a squad
has one or more teams in Divisions 3
South and 4 South, the Manager may
designate one or more players as
"Divisions 3 or 4 South only". Once
such a player has played, the
designation cannot be withdrawn
during the season. |
|
|
3.3 |
Players registered with FIDE through
federations other than England are
not required to be members of the
ECF. |
|
|
3.4 |
It is the manager's responsibility
to ensure that all players
other than those covered by rule 3.3 become Gold or Platinum members of
the ECF before they are selected to play. |
|
|
3.5 |
The 4NCL Board may at its absolute
discretion refuse to accept a
player's registration. |
|
|
3.6 |
All participants in the League shall
consent to their name, gender,
nationality, title and rating being
shown on the 4NCL website. Those
wishing to withhold their consent
shall not be permitted to play in
the League. Managers and any team
captains they appoint are also
expected to have their contact
details shown on the 4NCL website. |
|
|
3.7 |
A player who has explicitly
consented to be listed for a
particular squad may not move to
another squad unless:
-
the
manager of that squad voluntarily
deregisters the player; or
-
the
Chief Arbiter considers that it
would be inequitable to hold the
player to the previous commitment,
taking into account the
circumstances in which the
commitment had been given and any
relevant evidence subsequent to the
giving of that commitment. It is the
responsibility of the manager of a
squad wishing to retain the
registration of a player who has
agreed to be listed for that squad
to obtain firm evidence of explicit
agreement (which should be in
writing or by email and should
record that the player has been
informed of the consequences of
giving explicit consent), such
evidence to be made available to the
Chief Arbiter and the 4NCL Board if
required. A player who has given
explicit consent to be listed for a
squad but who wishes to withdraw
that consent must contact the
Records Secretary before the
registration list deadline.
|
3.8 |
Should a player be
registered for more than one squad,
neither captain claiming explicit
consent, the Records Secretary need
take no action until the player
plays for a team, at which point his
registration for all other teams
shall be cancelled. |
. |
|
4 |
Additions to the registration
list |
4.1 |
Additional names of players expected
to play during the season may be
added to a squad’s list of
registered players and shall be sent
to the Records Secretary
electronically online (preferred),
by email or by letter. The
information required is the same as
for the initial registration
process. The date of registration
shall be taken as the date when the
registration is received. |
|
|
4.2 |
To play as a registered player at a
particular weekend the player must
be registered no later than midnight
of the Thursday nine days before the
first round of the weekend. |
|
|
4.3 |
A fee of £5 shall be paid for each
registration above a squad’s
allocation (see rule 12.3). Players
previously registered for a team may
not be deregistered to avoid payment
of this fee unless such
deregistration takes place before
the end of the first playing
weekend. |
|
|
4.4 |
If a player has not been registered
by the deadline, that player will
only be permitted to play as a
wildcard and must satisfy the
requirements of rule 6. |
. |
|
5 |
Transfers during the season |
5.1 |
A player who is named on a squad’s
list of players may transfer to
another squad provided that the
player has not played during the
current season and has not given
explicit consent to be listed for
that player's original squad. |
|
|
5.2 |
The Records Secretary will inform
the player and the managers of the
relevant squads whether the transfer
has been accepted. |
|
|
5.3 |
The squad to which the player is
moving must fulfil all the
requirements for additional
registrations, plus the payment of a
£5 administration charge (see rule
12.3). |
|
|
5.4 |
The player must be
registered for the new squad no
later than midnight of the Thursday
nine
days before the first round of the
weekend for the division in which
the player is to play. Transfers later than this
deadline will be subject to the wild
card rules. In this instance, a wild
card fee is payable in addition to a
£5 administration charge. |
|
|
5.5 |
If a team withdraws from the League,
players who have played only for
that team become free agents and may
choose to play either for other
teams in the squad if applicable or
to join another squad. In such cases
no registration fees are payable,
but wild card fees will apply if
appropriate. |
. |
|
6 |
Wild cards |
6.1 |
A wild card is a player who is not
registered for any squad in the
League. No player whose registration
has been refused may be a wild card. |
|
|
6.2 |
Wild cards must provide a FIDE
identification number (FIN) before
the weekend at which they will be
playing if they are not English. In
the absence of a FIN a player will
be deemed to be English and
allocated a FIN by the ECF when the
appropriate rating file is
submitted. |
|
|
6.3 |
A fee of £10 (Divisions 1 and 2) or
£5 (all other Divisions) shall be
paid for each wild card, no later
than the start of play of the match
in which the wild card first plays.
There is no fee for each subsequent
game played by the wild card over
the course of a weekend (see rule
12.3). |
|
|
6.4 |
A wild card is not required to be a
member of the ECF, but English
players must take out ECF Gold or
Platinum membership before playing
at any subsequent weekends. With
this exception, a player will become
fully registered after the weekend
at which the player appears as a
wild card. |
|
|
6.5 |
A team in Division 1 may play one
wild card in each match. |
|
|
6.6 |
A team in Division 2 may play up to
two wild cards in each match
provided not more than one of the
wild cards plays in the top half of
the team. |
|
|
6.7 |
A team in the other divisions may
play up to four wild cards in each
match provided not more than one of
the wild cards plays in the top half
of the team. |
|
|
6.8 |
Except when a transfer has been
allowed, a player named on a squad’s
list of players is not available as
a wild card for other squads. |
|
|
6.9 |
No player may play as a wild card on
more than one weekend during the
season. |
. |
|
7 |
Organisation of the divisions |
7.1 |
Divisions 1, 2 and 3
(North and South) will each comprise two
preliminary pools of eight teams for
the first seven rounds, with the two
pools in each division of broadly
equal strength as determined by the
4NCL Board. The top four teams in
each preliminary pool will form
final championship and promotion
pools. The bottom four teams in each
preliminary pool will form
relegation pools. The teams in each
final pool will carry forward only
matches played between themselves
during the first seven rounds. Team placings at the end of the first
seven rounds will be decided in the
first instance on match point totals
in the preliminary pool. If at the
end of the first seven rounds teams
are tied on match points, the tie
shall be broken using:
-
the game point
totals in the preliminary
pool;
-
(i) the match
point totals in the results
between the teams which remain
tied;
(ii) the game
point totals in the results
between the teams which remain
tied;
(iii) the lower
board count in the results
between the teams which remain
tied;
(iv) the game points remaining
after elimination of the bottom
board or boards as necessary.
If at any stage the number of
tied teams is reduced this rule
is reapplied, starting with (i),
to the reduced number of teams;
-
the
toss of a coin.
Tie breaks shall be
applied in this order until all ties are
broken.
|
7.2 |
Division 4
South shall be played as a Swiss
tournament with pairings based on
pairing guidelines as determined and
published by the Chief Arbiter which
may be amended from time to time if
deemed in the best interests the
League. If there is an odd number of
teams playing in a round, a
triangular pairing will be used. If
entries do not permit a Swiss
tournament, an alternative
arrangement will be determined by
the Chief Arbiter.
|
. |
|
8 |
Team lists and board order |
8.1 |
In all divisions, FIDE ratings will
be used to determine the order of
strength of a team. For a player
without a FIDE rating, a national
grade will be converted to an
equivalent FIDE rating using an
appropriate conversion formula.
Managers may elect to use the latest
published national grade for
conversion to an equivalent FIDE
rating for any player, provided this
is declared prior to the player
playing in that season. If, however, a player first
gains a FIDE rating or an national
rating during the
season, the manager may then elect
to use it provided this decision is
communicated before the player next
plays. Such an election is
irrevocable for the season. |
|
|
8.2 |
The average rating of a team is
calculated as the average of the top
seven boards in Divisions 1 and 2.
In the other divisions the average
rating is calculated using all six
players. A higher team in a squad
must have an average rating greater
than that of a lower team in that
squad for each round. |
|
|
8.3 |
Within a team, if any two players
are rated more than 80 points apart,
the higher rated player must play on
the higher board. Between teams in a
combined squad, if any two players
are rated more than 80 points apart,
the higher rated player must play in
the higher team. |
|
|
8.4 |
Exceptionally, if there is a
conflict between the 80 point rule
and the gender or age requirements
of Divisions 1 and 2, a player on
board 8 may be weaker than would
otherwise have been necessary.
However, no junior player may break
the 80 point rule when compared with
another junior and no adult player
may break the 80 point rule when
compared with adult players of the
same gender. |
|
|
8.5 |
The Records Secretary is empowered
to require a change to team lists if
there is a breach of the spirit of
rule 8.4. |
|
|
8.6 |
The ratings of players who have been
geographically designated need not be
compared with the ratings of players
at other venues. |
|
|
8.7 |
Any complaint about the composition
of a team must be made before the
scheduled start of the round. |
|
|
8.8 |
Where both managers agree in advance
and the Chief Arbiter consents, the
requirements of the 80 point rule
within a team may be waived, if this
is in the best interests of the
League. |
|
|
8.9 |
Known defaults must be on the lowest
boards of the lowest possible team
having regard to the gender or age
requirements of Divisions 1 and 2. |
. |
|
9 |
Submission of team lists |
9.1 |
For all fixtures in a given weekend,
team lists must be submitted,
preferably on-line, to the Records
Secretary or his nominated
representative by midnight of the
previous Thursday (i.e. 38 hours
before the scheduled start of play
of the Saturday match), with any
defaults declared to the opposing
manager by the same deadline. |
|
|
9.2
|
Submission of team lists after the
deadline will result in the
imposition of a penalty of £10 per
team per weekend. |
|
|
9.3 |
The penalty imposed on a team for
late submission of its team list
must be paid within seven days of
the relevant weekend, or within
seven days of an appeal being
unsuccessful. Failure to pay will
result in the exclusion of the team
from future weekends until the fine
is paid (see rule 14.2). |
|
|
9.4 |
Any changes to these lists may be
made without penalty (provided they
do not introduce further defaults)
up to midnight of the day before the
fixture. All team lists must give
the full names of the players
clearly in board order. |
|
|
9.5 |
Team lists may be amended without
penalty (providing further defaults
are not introduced) for
circumstances beyond captains’
control provided this is done at
least two hours before the scheduled
start of play. |
|
|
9.6 |
For split weekends (when some
divisions play on different weekends
from others) team lists for squads
with fixtures on both weekends must
be submitted by the Thursday
midnight immediately before the
earlier of the two weekends. If
subsequent amendments render the
composition of a team or teams
illegal, the Chief Arbiter may apply
game point penalties to correct for
any injustice caused. No players may
play on both Saturdays of a split
weekend, nor on both Sundays. |
. |
|
10 |
Reserves |
10.1 |
Up to two players, who must be
registered or eligible to play as a
wild card, may be nominated as
reserves for each team when the team
list is submitted. |
|
|
10.2 |
A player who has not been nominated
as a reserve may be used as such
provided they are registered or
eligible to play as a wild card, and
are rated at least 80 points lower
than the player they replace. |
|
|
10.3 |
The substitution must meet any
applicable age or gender
requirements, and must occur not
more than 55 minutes after the
scheduled start of the round or such
later time as the two captains
concerned and the Senior Arbiter at
the venue may have agreed before
commencement of the game. |
|
|
10.4 |
The clock of the reserve shall be
adjusted to show the elapsed time
subject to a minimum reduction in
available time of 30 minutes. |
|
|
10.5 |
The improper use of reserves may
result in the Chief Arbiter imposing
a penalty as he deems appropriate on
the offending team. |
. |
|
11 |
Default penalties |
11.1 |
A team will incur half a game point
penalty per default in addition to
scoring zero on each affected board
if the information about the
defaults is communicated to the
Records Secretary and, when the
pairings are known at that time, to
the opposing manager at or before
midnight of the Thursday before the
round. When the pairings are not
known in advance notified defaults
for later in the weekend will be
published with the team lists for
the first round of the weekend. It
is permissible for the player
affected by the notified default not
to appear for the round in which the
default occurs. |
|
|
11.2 |
A team will incur one game point
penalty per default in addition to
scoring zero on each defaulting
board for each player, having been
named on a team list, who fails to
appear for the match in question
within one hour after the start of
play or arrives but is not prepared
to play, or if a default is not
notified until after the deadline. |
|
|
11.3 |
Any players without an opponent will
wherever possible be offered a FIDE
rated and ECF graded game against
another player in a similar
position. Pairings for these games
will be matched in strength as far
as possible. Pairings will be made
one hour after the start of play,
and the time control for these games
will be 40 moves in 90 minutes plus
30 seconds per move, followed by the
rest of the game in 30 minutes plus
30 seconds per move. |
|
|
11.4 |
Appeals against game point penalties
will be considered only in
exceptional circumstances, for
example the hospitalisation of a
player or the death of a close
family member on the morning of the
match. Appeals against game point
penalties caused by car breakdowns,
traffic delays, public transport
delays or cancellations, bad weather
(except where a severe weather
warning can be shown to have been
issued by the Meteorological Office)
etc. will not be considered. Appeals
against game point penalties must be
made before the start of the match
in question to the Senior Arbiter at
the venue, whose decision, in the
interests of providing certainty to
the teams involved, will be final
and not subject to referral to the
Management Board or the Appeals
Committee. |
|
|
11.5 |
When a team indicates that it has a
default, the opposing team may
adjust its board order, but not the
overall composition of the team, to
minimise any inconvenience caused. |
|
|
11.6 |
If both teams default on the same
board, no default penalties will be
incurred. |
|
|
11.7 |
A team defaulting a game for
whatever reason will incur a penalty
of £20 per defaulted game unless a
successful appeal has been made.
This penalty will not apply to the
first game defaulted by a team
during the season. |
|
|
11.8 |
If a Division 1 or 2 team defaults
an entire match for whatever reason
a fine of £200 will be incurred
unless a successful appeal has been
made. If a Division 3 (North or South) team
defaults an entire match for
whatever reason a fine of £50 will
be incurred unless a successful
appeal has been made. |
|
|
11.9 |
If a Division
4 South team defaults an entire
match for whatever reason it will:
-
not incur a fine so long as the
intention to default the match is
notified to the Records Secretary no
later than one week before the team
list submission deadline: or
-
incur a fine of £50 in all other
circumstances unless a successful
appeal has been made. In all
instances where a Division 4 South team defaults a
match other teams will be re-paired
as necessary.
|
11.10 |
The default fines of a team must be
paid within seven days of the
default, or within seven days of an
appeal being unsuccessful. Failure
to pay will result in the exclusion
of the team from future weekends
until the fine is paid (see rule
14.2). |
|
|
11.11 |
In the event that a team in the view
of the 4NCL Board has an
unsatisfactory default performance
during a season, the 4NCL Board may
at its discretion insist that that
team post a bond in the amount of
£250 for a team in Divisions 1 and 2
and £100 for a team in the other
divisions as a condition of its
entry being accepted in the
following season. The bond, which
will be held by the League, shall be
used at the 4NCL Board's discretion
to defray any financial costs
incurred by opposing teams should
the team, or any other team under
the same management, default games in that
following season. The bond will be
returned to the team once in the
Board’s view sufficient evidence has
been provided that the team’s
default performance has improved to
an appropriate standard. |
. |
|
12 |
Rules governing play |
12.1 |
The starting times shall normally be
2.00pm on the first day of the
weekend, 1.00pm on the middle day of a
three-day weekend and 11.00am on the
final day of the weekend. Captains
and Managers should make their team
colleagues aware of these start
times and any changes to venues,
should they arise. |
|
|
12.2 |
The Senior Arbiter at a venue will
endeavour to publish team both in
the venue and online
ninety minutes before the start of
play, and in any event no later than
one hour before the start of play. |
|
|
12.3 |
If excess registration fees, wild
card fees or administration charges
are due for a particular player,
that player may not start to play
until these fees have been paid. |
|
|
12.4 |
If the late submission of all or
part of a team list causes one or
more pairings to be published late,
the Senior Arbiter may, at his
discretion, deduct time from the
clock of each member of the team
whose name was not published on
time. |
|
|
12.5 |
The first-named team in each pairing
shall have the white pieces on the
odd-numbered boards and black on the
even-numbered boards. |
|
|
12.6 |
The rate of play shall be 40 moves
in 1 hour 40 minutes plus 30 seconds
per move, followed by the rest of
the game in 50 minutes plus 30
seconds per move. |
|
|
12.7 |
During play, a player must not have
any access to mobile phones,
electronic means of communication or
devices capable of suggesting chess
moves. Such devices, if brought into
the playing venue, must be
completely switched off and placed
in a bag on or under the player's
table before play starts. A player,
when still in play, is forbidden to
leave the playing area with such a
bag, unless an arbiter gives
permission. Any request for any part
of this rule to be relaxed must be
made to the Senior Arbiter at the
venue before the start of play. Even
an accidental breach of this rule
must be expected to lead to loss of
the game. Any noise emanating from
one of the above devices must also
be expected to lead to loss of the
game. |
|
|
12.8 |
The failure of a player to appear
within one hour after the start of
play will be treated as a default. |
|
|
12.9 |
When asked about a player's possible
offer or acceptance of a draw, a
captain may agree, refuse or tell
the player to refer to the match
result sheet. In no circumstances
may the captain look at any game
between receiving the request and
giving a decision. |
|
|
12.10 |
Players are assumed to consent to
having their photographs taken; if
they object to this they should
raise the matter either with the
arbiters or the photographer
concerned. Copyright to photographs
remains with the photographer. |
|
|
12.11 |
Food and drink may not be consumed
within the hotel buildings or the
hotel car park unless it has been
purchased from the hotel, or is
being consumed in the guest’s
bedroom. This applies both to
players and any accompanying
persons. |
|
|
12.12 |
The 4NCL accepts no responsibility
for loss or damage to personal
property. Players are requested to
take sensible precautions to avoid
losing or leaving behind personal
items, at the conclusion of each
weekend. If necessary contact should
be made with the hotel in the first
instance. |
. |
|
13 |
Promotion and relegation |
13.1 |
End of season team placings in
Divisions 1, 2 and 3 (North and South) will be
decided in the first instance on
match point totals in the final
pool. If at the end of the season
teams are tied on match points, the
tie shall be broken using:
- the game point totals in the final pool;
- the match
point totals including all matches played
during the season;
- the game point totals including all
matches played during the season;
- the procedure detailed in
rule 7.1(b) applied to matches
between teams still tied;
- the toss of a coin.
Tie breaks shall be applied in
this order until all ties are
broken. |
|
|
13.2 |
End of season team placings in
Division 4
South will be decided in the first
instance on match point totals. If
at the end of the season teams are
tied on match points, the tie shall
be broken using:
-
the game points
totals;
-
provided all possible matches
between teams still tied have
been played, the procedure
detailed in rule 7.1(b) applied
to such matches;
-
the average rating of
the opposition;
-
the toss of a
coin.
Tie breaks shall be applied in
this order until all ties are
broken. |
|
|
13.3 |
Four teams will be relegated from
Division 1, four teams will be
promoted from Division 2, four teams
will be relegated from Division 2,
and two teams will be promoted from
each of Division 3 South and
Division 3 North. The number of
teams promoted from Division 4 South
to Division 3 South will depend on
the geographical distribution of
teams demoted from Division 2 (see
table below). |
|
|
|
Division 3 South:
Promotion/Relegation
2016-17 |
|
|
|
|
|
|
Number of teams before
promotion/relegation |
16 |
16 |
16 |
16 |
16 |
Number of southern teams
relegated from Division
2 |
0 |
1 |
2 |
3 |
4 |
|
16 |
17 |
18 |
19 |
20 |
Number of teams promoted
to Division 2 |
2 |
2 |
2 |
2 |
2 |
|
14 |
15 |
16 |
17 |
18 |
Number of teams
relegated to Division 4
South |
4 |
4 |
4 |
4 |
4 |
|
10 |
11 |
12 |
13 |
14 |
Number of teams
promoted from Division 4
South |
6 |
5 |
4 |
3 |
2 |
|
16 |
16 |
16 |
16 |
16 |
|
|
|
|
|
|
|
|
|
13.4 |
In the event that existing teams
decide not to renew their entries,
teams in the relevant division that
would otherwise have been relegated
at the end of the season will not be
relegated (starting with the
relegated team finishing in the
highest position, and so on down the
relegated teams). In the event that
the number of teams not renewing
their entries exceeds the number of
relegated teams, extra teams will be
promoted from the lower division
after applying the provisions in the
first section of this rule, and so
on down the divisions as necessary. |
|
|
13.5 |
In Divisions 1 and 2, no more than
two teams from any club will be
permitted to play in the same
division. Where this situation is
caused by a team finishing in a
promotion place, the next eligible
team will be promoted instead. Where
this situation is caused by a team
being relegated into a lower
division, the necessary number of
teams from that club will be
relegated from that division and the
highest placed team that would
otherwise have been relegated will
escape relegation. The top placed
eligible teams will be offered
promotion as required to ensure that
the complement of sixteen teams in
Divisions 1, 2 and 3 South is
maintained. |
|
|
13.6 |
If an extra team is needed to be
promoted to Division 2, the teams
which are in third place in each of
Division 3 South and Division 3
North are to be ranked by rating
performance. |
. |
|
14 |
Chief Arbiter, appeals and
management |
14.1 |
The Chief Arbiter or the Senior
Arbiter at the relevant venue, shall
be empowered to administer the rules
of the League. |
|
|
14.2 |
An appeal against an arbiter’s
decision must be made to the Chief
Arbiter (or another Senior Arbiter
if the Chief Arbiter himself made
the decision). If permitted by the
rules, a review of the outcome of
the appeal may be made to an Appeals
Committee (consisting of a third
party arbiter and two independent
players chosen from a panel) on
payment of a £50 deposit. The
decision of the Appeals Committee
will be final. The £50 deposit will
be returned if the Appeals Committee
finds in favour of the party
requesting the review. Any review
request accompanied by a £50 deposit
must be made to the 4NCL Board
within seven days of the weekend in
question. |
|
|
14.3 |
The Management Board may apply
penalties as it sees fit for any
flagrant or premeditated breaches of
the spirit as well as the letter of
the rules. |
|
|
14.4 |
The Chairman of the 4NCL shall
arrange meetings for captains and
managers, as and when required, at
which matters of current interest
and future policy shall be
discussed. |
|
|
14.5 |
The Management Board shall announce
the arrangements for the following
season including the entry fees, the
official closing dates for the
receipt of entries and registration
lists and the name and contact
details of the Records Secretary. |
|
|
14.6 |
In all cases the decisions of the
Management Board shall be final. |
. |
|
15 |
Website Terms and Conditions |
15.1 |
The Four Nations
Chess League does not accept
responsibility for the content of
other websites, to which the site
links.
|
|
|
15.2 |
This website
includes information on participants
in the Four Nations Chess League in
respect of name, grade, title,
nationality and sex (team
registration lists), as well as
telephone number(s), email
address(es) and postal address(es)
in certain circumstances (team
captains/managers, management board
members, arbiters etc). |
|
|
15.3 |
Participants wishing
this information not to be included
on the website should contact the
webmaster to have it removed,
but should be aware that in this
event they will not be permitted to
play in the League. |
|
|
|
|
|
Draft version: PDF download will be
available when finalised. |