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01 |
Format of the League |
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02 |
Entry of teams |
03 |
Initial registration of
players |
04 |
Additions to the
registration list |
05 |
Transfers during the
season |
06 |
Wild cards |
07 |
Organisation of the
divisions |
08 |
Team lists and board
order |
09 |
Submission of team
lists |
10 |
Reserves |
11 |
Default penalties |
12 |
Rules governing play |
13 |
Promotion and
relegation |
14 |
Chief Arbiter, appeals
and management |
15 |
Website Terms and
Conditions |
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1 |
Format of the League |
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The format of the League shall
be: |
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Division 1, consisting of 16 eight-board teams,
Division 2, consisting of 16 eight-board teams,
Division 3 South, consisting of 16 six-board
teams,
Division 3 North, consisting of six-board teams,
Division 4 South, consisting of six-board teams. |
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The
designations “North” and “South” refer
to the location of the events. New teams
may enter only Division 4 South or
Division 3 North. Dates and venues will
be published on the 4NCL website. Each
division will be contested over 11
rounds, played over five weekends,
including the early May bank holiday
weekend. |
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1.2 |
Each team in Division 1 must include at
least one male player and at least one
female player. |
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1.3 |
Each team in Division 2 must contain
representatives of at least two of the
following categories:
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adult male players;
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adult female players;
-
junior players who are under 18 years on
8th May 2018.
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1.4 |
There are no such restrictions on the
composition of teams in the other
divisions. |
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2 |
Entry of teams |
2.1 |
To enter the
League, a manager of a club submitting a
team or teams should confirm the name of
each team and its expected division. The
entry fees are listed in the
guidelines
and are payable at the same time as the
entry is made. If a manager enters more
than one team, the teams may play as
split squads (where the teams may not
interchange players) or as combined
squads (where some movement between
teams in a squad is allowed subject to
the requirements of section 8 of these
rules). The decision to play as combined
or split squads is irrevocable for the
season. |
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2.2 |
No team will
be allowed to re-enter the League until
outstanding fees for that team or any
other team under the same management
have been settled. |
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2.3 |
A team, once it has had its entry
accepted, is not entitled to a refund of
entry fees should it subsequently
withdraw. |
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2.4 |
A fee of £100 will be payable where a
change to a club or team name is made
during the season. |
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3 |
Initial registration of players |
3.1 |
The deadline for initial registrations
will be announced in the entry
guidelines. |
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3.2 |
A manager may
register to a squad up to 16 players per
eight-board team and up to 12 players
per six-board team, without further
fees. Each player's name and FIDE
federation should be given, together
with at least one of ECF membership
number, ECF grading code, or FIDE code,
plus date of birth if no FIDE code is
available. If a manager has received
explicit permission to list a player,
this should also be stated at the time
of registration. If a squad has one or
more teams in Division 3 North, the
Manager may designate one or more
players as "Division 3 North only." If a
squad has one or more teams in Divisions
3 South and 4 South, the Manager may
designate one or more players as
"Divisions 3 or 4 South only." Once such
a player has played, the designation
cannot be withdrawn during the season. |
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3.3 |
Players registered with FIDE through
federations other than England are not
required to be members of the ECF. |
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3.4 |
It is the manager's responsibility to
ensure that all players other than those
covered by rule 3.3 become Gold or
Platinum members of the ECF before they
are selected to play. |
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3.5 |
The 4NCL Board may at its absolute
discretion refuse to accept a player's
registration. |
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3.6 |
All participants in the League shall
consent to their name, gender,
nationality, title and rating being
shown on the 4NCL website. Those wishing
to withhold their consent shall not be
permitted to play in the League.
Managers and any team captains they
appoint are also expected to have their
contact details shown on the 4NCL
website. |
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3.7 |
A player who has explicitly consented to
be listed for a particular squad may not
move to another squad unless:
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the manager of that squad voluntarily deregisters the player; or
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the Chief Arbiter considers that it
would be inequitable to hold the player
to the previous commitment, taking into
account the circumstances in which the
commitment had been given and any
relevant evidence subsequent to the
giving of that commitment. It is the
responsibility of the manager of a squad
wishing to retain the registration of a
player who has agreed to be listed for
that squad to obtain firm evidence of
explicit agreement (which should be in
writing or by email and should record
that the player has been informed of the
consequences of giving explicit
consent), such evidence to be made
available to the Chief Arbiter and the
4NCL Board if required. A player who has
given explicit consent to be listed for
a squad but who wishes to withdraw that
consent must contact the Records
Secretary before the registration list
deadline.
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3.8 |
No player
should be registered for more than one
squad. Should a player be registered for
more than one squad, neither captain
claiming explicit consent, the Records
Secretary need take no action until the
player plays for a squad, at which point
his registration for all other squads
shall be cancelled. |
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4 |
Additions to the registration list |
4.1 |
Additional names of players expected to
play during the season may be added to a
squad’s list of registered players and
shall be sent to the Records Secretary
electronically online (preferred), by
email or by letter. The information
required is the same as for the initial
registration process. The date of
registration shall be taken as the date
when the registration is received. |
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4.2 |
To play as a registered player at a
particular weekend the player must be
registered no later than midnight of the
Thursday nine days before the first
round of the weekend for the division in
which the player is to play. |
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4.3 |
A fee of £5 shall be paid for each
registration above a squad’s allocation
(see rule 12.3). Players previously
registered for a team may not be
deregistered to avoid payment of this
fee unless such deregistration takes
place by the end of the week following
the first playing weekend. |
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4.4 |
If a player has not been registered by
the deadline, that player will only be
permitted to play as a wildcard and must
satisfy the requirements of rule 6. |
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5 |
Transfers during the season |
5.1 |
A player who is named on a squad’s list
of players may transfer to another squad
provided that the player has not played
during the current season and has not
given explicit consent to be listed for
that player's original squad. |
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5.2 |
The Records Secretary will inform the
player and the managers of the relevant
squads whether the transfer has been
accepted. |
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5.3 |
The squad to which the player is moving
must fulfil all the requirements for
additional registrations, plus the
payment of a £5 administration charge. |
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5.4 |
The player
must be registered for the new squad no
later than midnight of the Thursday nine
days before the first round of the
weekend for the division in which the
player is to play. Transfers later than
this deadline will be subject to the
wild card rules. In this instance, a
wild card fee is payable in addition to
a £5 administration charge. |
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5.5 |
If a team withdraws from the League,
players who have played only for that
team become free agents and may choose
to play either for other teams in the
squad if applicable or to join another
squad. In such cases no registration
fees are payable, but wild card fees
will apply if appropriate. |
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6 |
Wild cards |
6.1 |
A wild card is a player who is not
registered for any squad in the League.
No player whose registration has been
refused may be a wild card. |
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6.2 |
Wild cards must provide a FIDE
identification number (FIN) before the
weekend at which they will be playing if
they are not English. In the absence of
a FIN a player will be deemed to be
English and allocated a FIN by the ECF
when the appropriate rating file is
submitted. |
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6.3 |
A fee of £10 (Divisions 1 and 2) or £5
(all other Divisions) shall be paid for
each wild card, no later than the start
of play of the match in which the wild
card first plays. There is no fee for
each subsequent game played by the wild
card over the course of a weekend. |
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6.4 |
A wild card is not required to be a
member of the ECF, but English players
must take out ECF Gold or Platinum
membership before playing at any
subsequent weekends. With this
exception, a player will become fully
registered after the weekend at which
the player appears as a wild card. |
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6.5 |
A team in Division 1 may play one wild
card in each match. |
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6.6 |
A team in Division 2 may play up to two
wild cards in each match provided not
more than one of the wild cards plays in
the top half of the team. |
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6.7 |
A team in the other divisions may play
up to four wild cards in each match
provided not more than one of the wild
cards plays in the top half of the team. |
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6.8 |
Except when a transfer has been allowed,
a player named on a squad’s list of
players is not available as a wild card
for other squads. |
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6.9 |
No player may play as a wild card on
more than one weekend during the season. |
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7 |
Organisation of the divisions |
7.1 |
Divisions 1, 2
and 3 South will each comprise two
preliminary pools of eight teams for the
first seven rounds, with the two pools
in each division of broadly equal
strength as determined by the 4NCL
Board. The top four teams in each
preliminary pool will form final
championship and promotion pools. The
bottom four teams in each preliminary
pool will form relegation pools. The
teams in each final pool will carry
forward only matches played between
themselves during the first seven
rounds. Team placings at the end of the
first seven rounds will be decided in
the first instance on match point totals
in the preliminary pool. If at the end
of the first seven rounds teams are tied
on match points, the tie shall be broken
using:
a.
the game point totals in the preliminary
pool;
b.
(i) the match point totals in the
results between the teams which remain
tied;
(ii) the game
point totals in the results between the
teams which remain tied;
(iii) the
lower board count in the results between
the teams which remain tied;
(iv) the game points remaining
after elimination of the bottom board or
boards as necessary.
If at any stage the number of
tied teams is reduced this rule is
reapplied, starting with (i), to the
reduced number of teams;
c.
the toss of a coin.
Tie breaks
shall be applied in this order until all
ties are broken.
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7.2 |
Division 3 North and Division 4 South
will be played as a Swiss tournament
with pairings based on pairing
guidelines as determined and published
by the Chief Arbiter which may be
amended from time to time if deemed in
the best interests the League. If there
is an odd number of teams playing in a
round, a triangular pairing will be
used. If there are 16 entries in
Division 3 North the Chief Arbiter will
discuss the possibility of using the
pool format of rule 7.1 with the team
captains. |
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8 |
Team lists and board order |
8.1 |
In all divisions, FIDE ratings will be
used to determine the order of strength
of a team. For a player without a FIDE
rating, a national grade will be
converted to an equivalent FIDE rating
using an appropriate conversion formula.
Managers may elect to use the latest
published national grade for conversion
to an equivalent FIDE rating for any
player, provided this is declared prior
to the player playing in that season.
If, however, a player first gains a FIDE
rating or a national rating during the
season, the manager may then elect to
use it provided this decision is
communicated before the player next
plays. Such an election is irrevocable
for the season. |
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8.2 |
The average rating of a team is
calculated as the average of the top
seven boards in Divisions 1 and 2. In
the other divisions the average rating
is calculated using all six players. A
higher team in a squad must have an
average rating greater than that of a
lower team in that squad for each round. |
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8.3 |
Within a team, if any two players are
rated more than 80 points apart, the
higher rated player must play on the
higher board. Between teams in a
combined squad, if any two players are
rated more than 80 points apart, the
higher rated player must play in the
higher team. |
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8.4 |
Exceptionally, if there is a conflict
between the 80 point rule and the gender
or age requirements of Divisions 1 and
2, a single player may be weaker than
would otherwise have been necessary.
However, no junior player may break the
80 point rule when compared with another
junior and no adult player may break the
80 point rule when compared with adult
players of the same gender. |
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8.5 |
The Records Secretary is empowered to
require a change to team lists if there
is a breach of the spirit of rule 8.4. |
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8.6 |
The ratings of players who have been
geographically designated need not be
compared with the ratings of players at
other venues. |
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8.7 |
Any complaint about the composition of a
team must be made before the scheduled
start of the round. |
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8.8 |
Where both managers agree in advance and
the Chief Arbiter consents, the
requirements of the 80 point rule within
a team may be waived, if this is in the
best interests of the League. |
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8.9 |
Known defaults must be on the lowest
boards of the lowest possible team
having regard to the gender or age
requirements of Divisions 1 and 2 and
geographical necessity. |
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9 |
Submission of team lists |
9.1 |
For all fixtures in a given weekend,
team lists must be submitted, preferably
on-line, to the Records Secretary or his
nominated representative by midnight of
the previous Thursday (i.e. 38 hours
before the scheduled start of play of
the Saturday match), with any defaults
declared to the opposing manager by the
same deadline. |
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9.2 |
Submission of team lists after the
deadline will result in the imposition
of a penalty of £10 per team per
weekend. |
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9.3 |
The penalty imposed on a team for late
submission of its team list must be paid
within seven days of the relevant
weekend, or within seven days of an
appeal being unsuccessful. Failure to
pay will result in the exclusion of the
team from future weekends until the fine
is paid (see rule 14.2). |
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9.4 |
Any changes to these lists may be made
without penalty (provided they do not
introduce further defaults) up to
midnight of the day before the fixture.
All team lists must give the full names
of the players clearly in board order. |
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9.5 |
Team lists may be amended without
penalty (providing further defaults are
not introduced) for circumstances beyond
captains’ control provided this is done
at least two hours before the scheduled
start of play. |
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9.6 |
For split weekends (when some divisions
play on different weekends from others)
team lists for squads with fixtures on
both weekends must be submitted by the
Thursday midnight immediately before the
earlier of the two weekends. If
subsequent amendments render the
composition of a team or teams illegal,
the Chief Arbiter may apply game point
penalties to correct for any injustice
caused. No players may play on both
Saturdays of a split weekend, nor on
both Sundays. |
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10 |
Reserves |
10.1 |
Up to two players, who must be
registered or eligible to play as a wild
card, may be nominated as reserves for
each team when the team list is
submitted. |
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10.2 |
A player who has not been nominated as a reserve
may be used as such provided they are
registered or eligible to play as a wild
card, and are rated at least 80 points
lower than the player they replace. |
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10.3 |
The substitution must meet any
applicable age or gender requirements,
and must occur not more than 55 minutes
after the scheduled start of the round
or such later time as the two captains
concerned and the Senior Arbiter at the
venue may have agreed before
commencement of the game. |
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10.4 |
The clock of the reserve shall be
adjusted to show the elapsed time
subject to a minimum reduction in
available time of 30 minutes. |
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10.5 |
The improper use of reserves may result
in the Chief Arbiter imposing a penalty
as he deems appropriate on the offending
team. |
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11 |
Default penalties |
11.1 |
A team will incur half a game point
penalty per default in addition to
scoring zero on each affected board if
the information about the defaults is
communicated to the Records Secretary
and, when the pairings are known at that
time, to the opposing manager at or
before midnight of the Thursday before
the round. When the pairings are not
known in advance notified defaults for
later in the weekend will be published
with the team lists for the first round
of the weekend. It is permissible for
the player affected by the notified
default not to appear for the round in
which the default occurs. |
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11.2 |
A team will incur one game point penalty
per default in addition to scoring zero
on each defaulting board for each
player, having been named on a team
list, who fails to appear for the match
in question within one hour after the
start of play or arrives but is not
prepared to play, or if a default is not
notified until after the deadline. |
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11.3 |
Any players without an opponent will
wherever possible be offered a FIDE
rated and ECF graded game against
another player in a similar position.
Pairings for these games will be matched
in strength as far as possible. Pairings
will be made one hour after the start of
play, and the time control for these
games will be 40 moves in 90 minutes
plus 30 seconds per move, followed by
the rest of the game in 30 minutes plus
30 seconds per move. |
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11.4 |
Appeals against game point penalties
will be considered only in exceptional
circumstances, for example the
hospitalisation of a player or the death
of a close family member on the morning
of the match. Appeals against game point
penalties caused by car breakdowns,
traffic delays, public transport delays
or cancellations, bad weather (except
where a severe weather warning can be
shown to have been issued by the
Meteorological Office) etc. will not be
considered. Appeals against game point
penalties must be made before the start
of the match in question to the Senior
Arbiter at the venue, whose decision, in
the interests of providing certainty to
the teams involved, will be final and
not subject to referral to the
Management Board or the Appeals
Committee. |
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11.5 |
When a team indicates that it has a
default, the opposing team may adjust
its board order, but not the overall
composition of the team, to minimise any
inconvenience caused. |
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11.6 |
If both teams default on the same board,
no default penalties will be incurred. |
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11.7 |
A team defaulting a game for whatever
reason will incur a penalty of £20 per
defaulted game unless a successful
appeal has been made. This penalty will
not apply to the first game defaulted by
a team during the season. |
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11.8 |
If a Division 1 or 2 team defaults an
entire match for whatever reason a fine
of £200 will be incurred unless a
successful appeal has been made. If a
Division 3 South team defaults an entire
match for whatever reason a fine of £100
will be incurred unless a successful
appeal has been made. |
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11.9 |
If a Division 3 North or a Division 4
South team defaults an entire match for
whatever reason it will:
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not incur a fine so long as the intention to default the match is
notified to the Records Secretary no
later than one week before the team list
submission deadline: or
-
incur a fine of £50 in all other
circumstances unless a successful appeal
has been made. In all instances where a
Division 3 North or Division 4 South
team defaults a match other teams will
be re-paired as necessary.
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11.10 |
The default fines of a team must be paid
within seven days of the default, or
within seven days of an appeal being
unsuccessful, unless the Chief Arbiter
determines otherwise. Failure to pay
will result in the exclusion of the team
from future weekends until the fine is
paid (see rule 14.2). |
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11.11 |
In the event that a team in the view of
the 4NCL Board has an unsatisfactory
default performance during a season, the
4NCL Board may at its discretion insist
that that team post a bond in the amount
of £250 for a team in Divisions 1 and 2
and £100 for a team in the other
divisions as a condition of its entry
being accepted in the following season.
The bond, which will be held by the
League, shall be used at the 4NCL
Board's discretion to defray any
financial costs incurred by opposing
teams should the team, or any other team
under the same management, default games
in that following season. The bond will
be returned to the team once in the
Board’s view sufficient evidence has
been provided that the team’s default
performance has improved to an
appropriate standard. |
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12 |
Rules governing play |
12.1 |
The starting times shall normally be
2.00pm on the first day of the weekend,
1.00pm on the middle day of a three-day
weekend and 11.00am on the final day of
the weekend. Captains and Managers
should make their team colleagues aware
of these start times and any changes to
venues, should they arise. |
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12.2 |
The Senior Arbiter at a venue will
endeavour to publish individual pairings
both in the venue and online ninety
minutes before the start of play, and in
any event no later than one hour before
the start of play. |
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12.3 |
If the late submission of all or part of
a team list causes one or more pairings
to be published late, the Senior Arbiter
may, at his discretion, deduct time from
the clock of each member of the team
whose name was not published on time. |
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12.4 |
The first-named team in each pairing
shall have the white pieces on the
odd-numbered boards and black on the
even-numbered boards. |
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12.5 |
The rate of play shall be 40 moves in 1
hour 40 minutes plus 30 seconds per
move, followed by the rest of the game
in 50 minutes plus 30 seconds per move. |
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12.6 |
During play, a player must not have any
access to mobile phones, electronic
means of communication or devices
capable of suggesting chess moves. Such
devices, if brought into the playing
venue, must be completely switched off
and placed in a bag on or under the
player's table before play starts. A
player, when still in play, is forbidden
to leave the playing area with such a
bag, unless an arbiter gives permission.
Any request for any part of this rule to
be relaxed must be made to the Senior
Arbiter at the venue before the start of
play. Even an accidental breach of this
rule must be expected to lead to loss of
the game. Any noise emanating from one
of the above devices must also be
expected to lead to loss of the game. |
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12.7 |
The failure of a player to appear within
one hour after the start of play will be
treated as a default. |
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12.8 |
When asked about a player's possible
offer or acceptance of a draw, a captain
may agree, refuse or tell the player to
refer to the match result sheet. In no
circumstances may the captain look at
any game between receiving the request
and giving a decision. |
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12.9 |
Players are assumed to consent to having
their photographs taken; if they object
to this they should raise the matter
either with the arbiters or the
photographer concerned. Copyright to
photographs remains with the
photographer. |
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12.10 |
Food and drink may not be consumed
within the hotel buildings or the hotel
car park unless it has been purchased
from the hotel, or is being consumed in
the guest’s bedroom. This applies both
to players and any accompanying persons. |
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12.11 |
The 4NCL accepts no responsibility for
loss or damage to personal property.
Players are requested to take sensible
precautions to avoid losing or leaving
behind personal items, at the conclusion
of each weekend. If necessary contact
should be made with the hotel in the
first instance. |
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13 |
Promotion and relegation |
13.1 |
End of season team placings in Divisions
1, 2 and 3 South will be decided in the
first instance on match point totals in
the final pool. If at the end of the
season teams are tied on match points,
the tie shall be broken using:
a. the game point totals in the
final pool;
b.
the match point totals including
all matches played during the season;
c.
the game point totals including
all matches played during the season;
d.
the procedure detailed in rule
7.1(b) applied to matches between teams
still tied;
e. the toss of a coin.
Tie breaks shall be applied in this order until all ties are
broken. |
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13.2 |
End of season team placings in Division 3 North
and Division 4 South will be decided in
the first instance on match point
totals. If at the end of the season
teams are tied on match points, the tie
shall be broken using:
a. the game points totals;
b.
provided all possible matches between
teams still tied have been played, the
procedure detailed in rule 7.1(b)
applied to such matches;
c.
the average rating of the opposition;
d.
the toss of a coin.
Tie breaks shall be applied in this order until
all ties are broken. |
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13.3 |
Four teams will be relegated from
Division 1, four teams will be promoted
from Division 2, four teams will be
relegated from Division 2 (and may
choose to enter either Division 3 North
or Division 3 South), and two teams will
be promoted from each of Division 3
South and Division 3 North. Teams
relegated from Division 2 must state
their preference for Division 3 North or
South within four weeks of the final
weekend. The number of teams promoted
from Division 4 South to Division 3
South will depend on the number of teams
relegated from Division 2 choosing to
enter Division 3 South. |
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Number of teams relegated from
Division 2 choosing to enter
Division 3 South |
0 |
1 |
2 |
3 |
4 |
Number of teams promoted from
Division 4 South to Division 3
South |
6 |
5 |
4 |
3 |
2 |
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13.4 |
In the event that existing teams decide
not to renew their entries, teams in the
relevant division that would otherwise
have been relegated at the end of the
season will not be relegated (starting
with the relegated team finishing in the
highest position, and so on down the
relegated teams). In the event that the
number of teams not renewing their
entries exceeds the number of relegated
teams, extra teams will be promoted from
the lower division after applying the
provisions in the first section of this
rule, and so on down the divisions as
necessary. |
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13.5 |
In Divisions 1 and 2, no more than two
teams from any club will be permitted to
play in the same division. Where this
situation is caused by a team finishing
in a promotion place, the next eligible
team will be promoted instead. Where
this situation is caused by a team being
relegated into a lower division, the
necessary number of teams from that club
will be relegated from that division and
the highest placed team that would
otherwise have been relegated will
escape relegation. The top placed
eligible teams will be offered promotion
as required to ensure that the
complement of sixteen teams in Divisions
1, 2 and 3 South is maintained. |
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13.6 |
If an extra team is needed to be
promoted to Division 2, the teams which
are in third place in each of Division 3
South and Division 3 North are to be
ranked by rating performance. |
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14 |
Chief Arbiter, appeals and management |
14.1 |
The Chief Arbiter or the Senior Arbiter
at the relevant venue, shall be
empowered to administer the rules of the
League. |
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14.2 |
An appeal against an arbiter’s decision
must be made to the Chief Arbiter (or
another Senior Arbiter if the Chief
Arbiter himself made the decision). If
permitted by the rules, a review of the
outcome of the appeal may be made to an
Appeals Committee (consisting of a third
party arbiter and two independent
players chosen from a panel) on payment
of a £50 deposit. The decision of the
Appeals Committee will be final. The £50
deposit will be returned if the Appeals
Committee finds in favour of the party
requesting the review. Any review
request accompanied by a £50 deposit
must be made to the 4NCL Board within
seven days of the weekend in question. |
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14.3 |
The Management Board may apply penalties
as it sees fit for any flagrant or
premeditated breaches of the spirit as
well as the letter of the rules. |
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14.4 |
The Chairman of the 4NCL shall arrange
meetings for captains and managers, as
and when required, at which matters of
current interest and future policy shall
be discussed. |
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14.5 |
The Management Board shall announce the
arrangements for the following season
including the entry fees, the official
closing dates for the receipt of entries
and registration lists and the name and
contact details of the Records
Secretary. |
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14.6 |
In all cases the decisions of the
Management Board shall be final. |
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15 |
Website Terms and Conditions |
15.1 |
The Four
Nations Chess League does not accept
responsibility for the content of other
websites, to which the site links. |
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15.2 |
This website includes information on
participants in the Four Nations Chess
League in respect of name, grade, title,
nationality and sex (team registration
lists), as well as telephone number(s),
email address(es) and postal address(es)
in certain circumstances (team
captains/managers, management board
members, arbiters etc). |
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15.3 |
Participants wishing this information
not to be included on the website should
contact the
webmaster
to have it removed, but should be aware
that in this event they will not be
permitted to play in the League. |
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