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01 |
Format
of the
League |
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02 |
Entry of
teams |
03 |
Initial
registration
of
players |
04 |
Additions
to the
registration
list |
05 |
Transfers
during
the
season |
06 |
Wild
cards |
07 |
Organisation
of the
divisions |
08 |
Team
lists
and
board
order |
09 |
Submission
of team
lists |
10 |
Reserves |
11 |
Default
penalties |
12 |
Rules
governing
play |
13 |
Promotion
and
relegation |
14 |
Chief
Arbiter,
appeals
and
management |
15 |
Website
Terms
and
Conditions |
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1 |
Format of the League |
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1.1 |
The
format
of
the
League
shall
be: |
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Division
1 & 2,
consisting
of up to
32
eight-board
teams,
Division
3 North,
consisting
of
six-board
teams,
Division
3
Central,
consisting
of
six-board
teams,
Division
3 South,
consisting
of
six-board
teams. |
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The
designations
“North”,
“Central”
and
“South”
refer to
the
relative
location
of the
events.
New
teams
may
enter
only
Division
3 North,
Division
3
Central
or
Division
3 South.
Dates
and
venues
will be
published
on the
4NCL
website.
Each
division
will be
contested
over 11
rounds,
played
over
five
weekends,
including
the
early
May bank
holiday
weekend.
In the
event
that
covid-19
forces
the
cancellation
of one
or more
weekends
for any
reason,
the 4NCL
will
make
every
effort
to
reschedule
the
cancelled
weekend.
The
season
will be
deemed
complete
on
Monday,
1st
August
regardless
of
whether
or not
the
cancelled
weekends
have
been
played. |
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1.2 |
Each
team in
Division
1 & 2
must
contain
representatives
of at
least
two of
the
following
categories:
a.
adult
male
players;
b.
adult
female
players;
c.
junior
players,
born
after
3rd May
2004.
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1.3 |
There
are no
such
restrictions
on the
composition
of teams
in the
other
divisions. |
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1.4 |
In the
event of
existing
Division
1 or
Division
2 teams
not
renewing
their
entry
from
2019-20,
such
that the
total
number
of teams
is fewer
than 32,
the
provisions
of rule
13.3
will
apply to
this
season
using
the
final
standings
at the
end of
the
2018-19
season,
but only
to the
extent
that the
minimum
possible
number
of teams
will be
invited
to
Division
1 & 2
such
that the
number
of teams
in the
division
will be
24 or
the
smallest
even
number
greater
than 24.
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2 |
Entry of teams |
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2.1 |
To enter
the
League,
a
manager
of a
club
submitting
a team
or teams
should
confirm
the name
of each
team and
its
expected
division.
The
entry
fees are
listed
in the
guidelines
and are
payable
at the
same
time as
the
entry is
made. If
a
manager
enters
more
than one
team,
the
teams
may play
as split
squads
(where
the
teams
may not
interchange
players)
or as
combined
squads
(where
some
movement
between
teams in
a squad
is
allowed
subject
to the
requirements
of
section
8 of
these
rules).
The
decision
to play
as
combined
or split
squads
is
irrevocable
for the
season. |
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2.2 |
No team
will be
allowed
to
re-enter
the
League
until
outstanding
fees for
that
team or
any
other
team
under
the same
management
have
been
settled. |
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2.3 |
A team,
once it
has had
its
entry
accepted,
is not
entitled
to a
refund
of entry
fees
should
it
subsequently
withdraw. |
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2.4 |
A fee of
£100
will be
payable
where a
change
to a
club or
team
name is
made
during
the
season. |
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3 |
Initial registration of players |
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3.1 |
The
deadline
for
initial
registrations
will be
announced
in the
entry
guidelines.
Squads
failing
to meet
this
deadline
will be
subject
to a
fine of
5% of
their
total
entry
fee per
day
overdue. |
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3.2
3.3 |
A
manager
may
register
a squad
of up to
16
players
per
eight-board
team and
up to 12
players
per
six-board
team,
without
further
fees.
These
registrations
should
be made
via the
4NCL
online
registration
system.
If a
manager
has
received
explicit
permission
in
accordance
with
Rule 3.7
to list
a
player,
this
should
also be
stated
at the
time of
registration
via the
4NCL
online
registration
system.
If a
squad
has one
or more
teams in
Division
3 North,
the
Manager
may
designate
one or
more
players
as
"Division
3 North
only."
Equivalent
provisions
for
squads
with one
or more
teams in
Division
3
Central
and
Division
3 South,
with the
designations
“Division
3
Central
only”
and
“Division
3 South
only”
respectively.
Once
such a
player
has
played,
the
designation
cannot
be
withdrawn
during
the
season. |
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3.4 |
Players
registered
with
FIDE
other
than
through
the ECF
are not
required
to be
members
of the
ECF. |
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3.5 |
It is
the
manager's
responsibility
to
ensure
that all
players
other
than
those
covered
by rule
3.4
become
Gold or
Platinum
members
of the ECF
before
they are
selected
to play. |
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3.6 |
The 4NCL
Board
may at
its
absolute
discretion
refuse
to
accept a
player's
registration. |
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3.7 |
All
participants
in the
League
shall
consent
to their
name,
gender,
nationality,
title
and
rating
being
shown on
the 4NCL
website.
Those
wishing
to
withhold
their
consent
shall
not be
permitted
to play
in the
League.
Managers
and any
team
captains
they
appoint
are also
expected
to have
their
contact
details
shown on
the 4NCL
website. |
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3.8 |
It is
the
responsibility
of the
manager
of a
squad
wishing
to
retain
the
registration
of a
player
who has
agreed
to be
listed
for that
squad to
obtain
firm
evidence
of
explicit
agreement
(which
should
be in
writing
or by
email
and
should
record
that the
player
has been
informed
of the
consequences
of
giving
explicit
consent),
such
evidence
to be
made
available
to the
Chief
Arbiter
and the
4NCL
Board if
required.
A player
who has
explicitly
consented
to be
listed
for a
particular
squad
may not
move to
another
squad
unless:
a.
the
manager
of that
squad
voluntarily
deregisters
the
player;
or
b.
the
Chief
Arbiter
considers
that it
would be
inequitable
to hold
the
player
to the
previous
commitment,
taking
into
account
the
circumstances
in which
the
commitment
had been
given
and any
relevant
evidence
subsequent
to the
giving
of that
commitment.
A player
who has
given
explicit
consent
to be
listed
for a
squad
but who
wishes
to
withdraw
that
consent
must
contact
the
Chief
Arbiter
before
the
registration
deadline
for the
first
weekend. |
3.9 |
No
player
should
be
registered
for more
than one
squad.
Should a
player
be
registered
for more
than one
squad,
neither
captain
claiming
explicit
consent,
the
Chief
Arbiter
need
take no
action
until
the
player
plays
for a
squad,
at which
point
his
registration
for all
other
squads
shall be
cancelled. |
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4 |
Additions to the registration list |
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4.1 |
Additional
names of
players
expected
to play
during
the
season
may be
added to
a
squad’s
list of
registered
players
via the
online
registration
system.
The
information
required
is the
same as
for the
initial
registration
process.
The date
of
registration
shall be
taken as
the date
when the
registration
is
received. |
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4.2 |
To play
as a
registered
player
at a
particular
weekend
the
player
must be
registered
no later
than
midnight
of the
Thursday
nine
days
before
the
first
round of
the
weekend
for the
division
in which
the
player
is to
play. |
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4.3 |
A fee of
£5 shall
be paid
for each
registration
above a
squad’s
allocation
(see
rule
3.2).
Players
previously
registered
for a
team may
not be
deregistered
to avoid
payment
of this
fee
unless
such
deregistration
takes
place by
the end
of the
week
following
the
first
playing
weekend. |
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4.4 |
If a
player
has not
been
registered
by the
deadline,
that
player
will
only be
permitted
to play
as a
wildcard
and must
satisfy
the
requirements
of rule
6. |
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5 |
Transfers during the season |
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5.1 |
A player
who is
named on
a
squad’s
list of
players
may
transfer
to
another
squad
provided
that the
player
has not
played
during
the
current
season
and has
not
given
explicit
consent
to be
listed
for that
player's
original
squad. |
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5.2 |
The
Chief
Arbiter
will
inform
the
player
and the
managers
of the
relevant
squads
whether
or not
the
transfer
has been
accepted. |
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5.3 |
The
squad to
which
the
player
is
moving
must
fulfil
all the
requirements
for
additional
registrations,
plus the
payment
of a £5
administration
charge
(see
rule
12.3). |
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5.4 |
The
player
must be
registered
for the
new
squad no
later
than
midnight
of the
Thursday
nine
days
before
the
first
round of
the
weekend
for the
division
in which
the
player
is to
play.
Transfers
later
than
this
deadline
will be
subject
to the
wild
card
rules.
In this
instance,
a wild
card fee
is
payable
in
addition
to a £5
administration
charge. |
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5.5 |
If a
team
withdraws
from the
League,
players
who have
played
only for
that
team
become
free
agents
and may
choose
to play
either
for
other
teams in
the
squad if
applicable
or to
join
another
squad.
In such
cases no
transfer
fees are
payable,
but wild
card and
additional
registration
fees
will
apply if
appropriate. |
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6 |
Wild cards |
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6.1 |
A
wildcard
is a
player
who is
not
registered
for any
squad in
the
League.
No
player
whose
registration
has been
refused
may be a
wildcard. |
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6.2 |
Wildcards
must
provide
a FIDE
identification
number
(FIN)
before
the
weekend
at which
they
will be
playing
if they
are not
English.
In the
absence
of a FIN
a player
will be
deemed
to be
English
and
allocated
a FIN by
the ECF
when the
appropriate
rating
file is
submitted. |
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6.3 |
A fee of
£10
(Divisions
1 and 2)
or £5
(all
other
Divisions)
shall be
paid for
each
wild
card, no
later
than the
start of
play of
the
match in
which
the wild
card
first
plays.
There is
no fee
for each
subsequent
game
played
by the
wild
card
over the
course
of a
weekend. |
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6.4 |
A
wildcard
is not
required
to be a
member
of the
ECF, but
English
players
must
take out
ECF Gold
or
Platinum
membership
before
playing
at any
subsequent
weekends.
With
this
exception,
a player
will
become
fully
registered
after
the
weekend
at which
the
player
appears
as a
wildcard. |
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6.5 |
A team
in
Division
1 & 2
may play
up to
two
wildcards
in each
match,
provided
not more
than one
of the
wildcards
plays in
the top
half of
the
team. |
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6.6 |
A team
in any
other
division
may play
up to
four
wildcards
in each
match
provided
not more
than one
of the
wild
cards
plays in
the top
half of
the
team. |
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6.7 |
Except
when a
transfer
has been
allowed,
a player
named on
a
squad’s
list of
players
is not
available
as a
wildcard
for
other
squads. |
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6.8 |
No
player
may play
as a
wildcard
on more
than one
weekend
during
the
season. |
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7 |
Organisation of the divisions |
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7.1 |
All
Divisions
will be
played
as Swiss
tournaments
with
pairings
based on
pairing
guidelines
as
determined
and
published
by the
Chief
Arbiter
which
may be
amended
from
time to
time if
deemed
in the
best
interests
of the
League.
If there
is an
odd
number
of teams
playing
in a
round, a
triangular
pairing
will be
used.
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8 |
Team lists and board order |
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8.1 |
In all
divisions,
FIDE
ratings
will be
used to
determine
the
order of
strength
of a
team.
For a
player
without
a FIDE
rating,
a
national
rating
will be
converted
to an
equivalent
FIDE
rating.
Managers
may
elect to
use the
latest
published
national
rating
in place
of a
FIDE
rating
for any
player,
provided
this is
declared
prior to
the
player
playing
in that
season.
If,
however,
a player
first
gains a
FIDE
rating
or a
national
rating
during
the
season,
the
manager
may then
elect to
use it
provided
this
decision
is
communicated
before
the
player
next
plays.
Such an
election
is
irrevocable
for the
season. |
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8.2 |
The
average
rating
of a
team is
calculated
as the
average
of the
top
seven
boards
in
Divisions
1 and 2.
In the
other
divisions
the
average
rating
is
calculated
using
all six
players.
A higher
team in
a squad
must
have an
average
rating
greater
than
that of
a lower
team in
that
squad
for each
round. |
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8.3 |
Within a
team, if
any two
players
are
rated
more
than 100
points
apart,
the
higher
rated
player
must
play on
the
higher
board.
Between
teams in
a
combined
squad,
if any
two
players
are
rated
more
than 100
points
apart,
the
higher
rated
player
must
play in
the
higher
team. |
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8.4 |
Exceptionally,
if there
is a
conflict
between
the 100
point
rule and
the
gender
or age
requirements
of
Divisions
1 & 2, a
single
player
may be
lower
rated
than
would
otherwise
have
been
necessary.
However,
no
junior
player
may
break
the 100
point
rule
when
compared
with
another
junior
and no
adult
player
may
break
the 100
point
rule
when
compared
with
adult
players
of the
same
gender. |
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8.5 |
The
Chief
Arbiter
is
empowered
to
require
a change
to team
lists if
there is
a breach
of the
spirit
of rule
8.4. |
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8.6 |
The
ratings
of
players
who have
been
geographically
designated
need not
be
compared
with the
ratings
of
players
at other
venues. |
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8.7 |
Any
complaint
about
the
composition
of a
team
must be
made
before
the
scheduled
start of
the
round. |
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8.8 |
Where
both
managers
agree in
advance
and the
Chief
Arbiter
consents,
the
requirements
of the
100
point
rule
within a
team may
be
waived,
if this
is in
the best
interests
of the
League. |
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8.9 |
Known
defaults
must be
on the
lowest
boards
of the
lowest
possible
team
having
regard
to the
gender
or age
requirements
of
Divisions
1 & 2
and
geographical
necessity. |
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9 |
Submission of team lists |
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9.1 |
For all
fixtures
in a
given
weekend,
team
lists
must be
submitted
using
the
online
registration
system
by
midnight
of the
previous
Thursday
(i.e. 38
hours
before
the
scheduled
start of
play of
the
Saturday
match),
with any
defaults
declared
to the
opposing
manager
by the
same
deadline. |
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9.2
|
Submission
of team
lists
after
the
deadline
will
result
in the
imposition
of a
penalty
of £10
per team
per
weekend. |
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9.3 |
The
penalty
imposed
on a
team for
late
submission
of its
team
list
must be
paid
within
seven
days of
the
relevant
weekend,
or
within
seven
days of
an
appeal
being
unsuccessful.
Failure
to pay
will
result
in the
exclusion
of the
team
from
future
weekends
until
the fine
is paid
(see
rule
14.2). |
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9.4 |
Any
changes
to these
lists
may be
made
without
penalty
(provided
they do
not
introduce
further
defaults)
up to
midnight
of the
day
before
the
fixture.
Such
changes
should
be made
using
the
online
registration
system.
All team
lists
must
give the
full
names of
the
players
clearly
in board
order. |
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9.5 |
Team
lists
may be
amended
without
penalty
(providing
further
defaults
are not
introduced)
for
circumstances
beyond
captains’
control
provided
this is
done at
least
two
hours
before
the
scheduled
start of
play. |
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9.6 |
For
split
weekends
(when
some
divisions
play on
different
weekends
from
others)
team
lists
for
squads
with
fixtures
on both
weekends
must be
submitted
by the
Thursday
midnight
immediately
before
the
earlier
of the
two
weekends.
If
subsequent
amendments
render
the
composition
of a
team or
teams
illegal,
the
Chief
Arbiter
may
apply
game
point
penalties
to
correct
for any
injustice
caused.
No
players
may play
on both
Saturdays
of a
split
weekend,
nor on
both
Sundays. |
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10 |
Reserves |
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10.1 |
Up to
two
players,
who must
be
registered
or
eligible
to play
as a
wildcard,
may be
nominated
as
reserves
for each
team
when the
team
list is
submitted. |
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10.2 |
A player
who has
not been
nominated
as a
reserve
may be
used as
such
provided
they are
registered
or
eligible
to play
as a
wild
card,
and are
rated at
least
100
points
lower
than the
player
they
replace. |
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10.3 |
The
substitution
must
meet any
applicable
age or
gender
requirements,
and must
occur
not more
than 55
minutes
after
the
scheduled
start of
the
round or
such
later
time as
the two
captains
concerned
and the
Senior
Arbiter
at the
venue
may have
agreed
before
commencement
of the
game. |
|
|
10.4 |
The
clock of
the
reserve
shall be
adjusted
to show
the
elapsed
time
subject
to a
minimum
reduction
in
available
time of
30
minutes. |
|
|
10.5 |
The
improper
use of
reserves
may
result
in the
Chief
Arbiter
imposing
a
penalty
as he
deems
appropriate
on the
offending
team. |
|
|
11 |
Default penalties |
|
|
11.1 |
A team
will
incur
half a
game
point
penalty
per
default
in
addition
to
scoring
zero on
each
affected
board if
the
information
about
the
defaults
is
communicated
to the
Chief
Arbiter
and,
when the
pairings
are
known at
that
time, to
the
opposing
manager
at or
before
midnight
of the
Thursday
before
the
round.
When the
pairings
are not
known in
advance
notified
defaults
for
later in
the
weekend
will be
published
with the
team
lists
for the
first
round of
the
weekend.
It is
permissible
for the
player
affected
by the
notified
default
not to
appear
for the
round in
which
the
default
occurs.
|
|
|
11.2 |
A team
will
incur
one game
point
penalty
per
default
in
addition
to
scoring
zero on
each
defaulting
board
for each
player,
having
been
named on
a team
list,
who
fails to
appear
for the
match in
question
within
one hour
after
the
start of
play or
arrives
but is
not
prepared
to play,
or if a
default
is not
notified
until
after
the
deadline. |
|
|
11.3 |
Any
players
without
an
opponent
will
wherever
possible
be
offered
a FIDE
rated
and ECF
rated
game
against
another
player
in a
similar
position.
Pairings
for
these
games
will be
matched
in
strength
as far
as
possible.
Pairings
will be
made one
hour
after
the
start of
play,
and the
time
control
for
these
games
shall be
40 moves
in 1
hour 30
minutes
plus 30
seconds
per
move,
followed
by the
rest of
the game
in 30
minutes
plus 30
seconds
per
move. |
|
|
11.4 |
Appeals
against
game
point
penalties
will be
considered
only in
exceptional
circumstances.
Car
breakdowns,
traffic
delays,
public
transport
delays
or
cancellations,
bad
weather
(except
where a
severe
weather
warning
can be
shown to
have
been
issued
by the
Meteorological
Office)
etc.
will not
normally
be
considered
exceptional
circumstances.
Appeals
against
game
point
penalties
must be
made not
later
than the
default
time in
the game
or games
in
question
to the
Sector
Arbiter
at the
venue,
whose
decision,
in the
interests
of
providing
certainty
to the
teams
involved,
will be
final
and not
subject
to
referral
to the
Management
Board or
the
Appeals
Committee. |
|
|
11.5 |
When a
team
indicates
that it
has a
default,
the
opposing
team may
adjust
its
board
order,
but not
the
overall
composition
of the
team, to
minimise
any
inconvenience
caused. |
|
|
11.6 |
If both
teams
default
on the
same
board,
no
default
penalties
will be
incurred. |
|
|
11.7 |
A team
defaulting
a game
for
whatever
reason
will
incur a
penalty
of £20
per
defaulted
game
unless a
successful
appeal
has been
made.
This
penalty
will not
apply to
the
first
game
defaulted
by a
team
during
the
season. |
|
|
11.8 |
A team
may
withdraw
from an
entire
weekend
without
financial
penalty
so long
as the
intention
to do so
is
notified
to the
Chief
Arbiter
no later
than one
week
before
the team
list
submission
deadline. |
|
|
11.9 |
If a
team
defaults
an
entire
match
for
whatever
reason
in any
other
circumstances
it will
incur a
fine of
£50
unless a
successful
appeal
has been
made. In
all
instances
where a
team
defaults
a match
other
teams
will be
re-paired
as
necessary. |
|
|
11.10 |
The
default
fines of
a team
must be
paid
within
seven
days of
the
default,
or
within
seven
days of
an
appeal
being
unsuccessful,
unless
the
Chief
Arbiter
determines
otherwise.
Failure
to pay
will
result
in the
exclusion
of the
team
from
future
weekends
until
the fine
is paid
(see
rule
14.2). |
|
|
11.11 |
In the
event
that a
team in
the view
of the
4NCL
Board
has an
unsatisfactory
default
performance
during a
season,
the 4NCL
Board
may at
its
discretion
insist
that
that
team
post a
bond in
the
amount
of £250
for a
team in
Divisions
1 and 2
or £100
for a
team in
any
other
division
as a
condition
of its
entry
being
accepted
in the
following
season.
The
bond,
which
will be
held by
the
League,
shall be
used at
the 4NCL
Board's
discretion
to
defray
any
financial
costs
incurred
by
opposing
teams
should
the
team, or
any
other
team
under
the same
management,
default
games in
that
following
season.
The bond
will be
returned
to the
team
once in
the
Board’s
view
sufficient
evidence
has been
provided
that the
team’s
default
performance
has
improved
to an
appropriate
standard. |
|
|
12 |
Rules governing play |
|
|
12.1
12.2 |
The FIDE
Laws of
Chess
will
apply to
all
games
and the
4NCL
Anti-Cheating
Policy
will
apply to
the
event.
The
starting
times
shall
normally
be 2pm
on the
first
day of
the
weekend,
1pm
on the
middle
day of a
three-day
weekend
and 11am
on the
final
day of
the
weekend.
Captains
and
Managers
should
make
their
team
colleagues
aware of
these
start
times
and any
changes
to
venues,
should
they
arise. |
|
|
12.3 |
The
Sector
Arbiter
at a
venue
will
publish
individual
pairings
both in
the
venue
and
online
ninety
minutes
before
the
start of
play,
and in
any
event no
later
than one
hour
before
the
start of
play. |
|
|
12.4 |
If the
late
submission
of all
or part
of a
team
list
causes
one or
more
pairings
to be
published
late,
the
Sector
Arbiter
may, at
his
discretion,
deduct
time
from the
clock of
each
member
of the
team
whose
name was
not
published
on time. |
|
|
12.5 |
The
first-named
team in
each
pairing
shall
have the
white
pieces
on the
odd-numbered
boards
and
black on
the
even-numbered
boards. |
|
|
12.6 |
The time
control
shall be
40 moves
in 1
hour 40
minutes
plus 30
seconds
per
move,
followed
by the
rest of
the game
in 50
minutes
plus 30
seconds
per
move. |
|
|
12.7 |
The
failure
of a
player
to
appear
within
one hour
after
the
start of
play
will be
treated
as a
default. |
|
|
12.8 |
When
asked
about a
player's
possible
offer or
acceptance
of a
draw, a
captain
may
agree,
refuse
or tell
the
player
to refer
to the
match
result
sheet.
In no
circumstances
may the
captain
look at
any game
between
receiving
the
request
and
giving a
decision. |
|
|
12.9 |
Players
are
assumed
to
consent
to
having
their
photographs
taken;
if they
object
to this
they
should
raise
the
matter
either
with the
arbiters
or the
photographer
concerned.
Copyright
to
photographs
remains
with the
photographer. |
|
|
12.10 |
Food and
drink
may not
be
consumed
within
the
hotel
buildings
or the
hotel
car park
unless
it has
been
purchased
from the
hotel,
or is
being
consumed
in the
guest’s
bedroom.
This
applies
both to
players
and any
accompanying
persons. |
|
|
12.11 |
The 4NCL
accepts
no
responsibility
for loss
or
damage
to
personal
property.
Players
are
requested
to take
sensible
precautions
to avoid
losing
personal
items or
leaving
them
behind
at the
conclusion
of each
weekend.
If
necessary
contact
should
be made
with the
hotel in
the
first
instance. |
|
|
13 |
Promotion and relegation |
|
|
13.1 |
End of
season
team
placings
will be
decided
in the
first
instance
on match
point
totals.
If at
the end
of the
season
teams
are tied
on match
points,
the tie
shall be
broken
using:
a.
the game
points
totals;
b.
provided
all
possible
matches
between
teams
still
tied
have
been
played,
(i) the
match
point
totals
in the
results
between
the
teams
which
remain
tied;
(ii) the
game
point
totals
in the
results
between
the
teams
which
remain
tied;
(iii)
the
lower
board
count in
the
results
between
the
teams
which
remain
tied;
(iv) the
game
points
remaining
after
elimination
of the
bottom
board or
boards
as
necessary.
If at
any
stage
the
number
of tied
teams is
reduced
this
rule is
reapplied,
starting
with (i),
to the
reduced
number
of
teams;
c.
the
average
rating
of the
opposition;
d.
the toss
of a
coin.
Tie
breaks
shall be
applied
in this
order
until
all ties
are
broken. |
|
|
13.2 |
The
teams
finishing
in 1st
to 12th
place in
Division
1 & 2
will
compose
Division
1 in the
2022-23
season.
The
teams
finishing
in 13th
to 21st
place
will
compose
Division
2 in
the
2022-23
season.
The
remaining
teams in
Division
1 & 2
will be
relegated
to
Division
3 in
2022-23.
The team
finishing
in 1st
place in
each of
Division
3 South,
Division
3
Central
and
Division
3 North
will be
promoted
to
Division
2 in
2022-23.
The
remainder
of
Division
3 South,
Division
3
Central
and
Division
3 North
in
2022-23
will be
filled
by the
teams
based on
their
final
placing
in the
corresponding
divisions
in
2021-22
until
the
number
of teams
in each
division
is 12.
The
remaining
teams in
Division
3 South,
Division
3
Central
and
Division
3 North
will be
placed
in
Division
4 South,
Division
4
Central
and
Division
4 North
in
2022-23,
unless
the
Chief
Arbiter
decides
the
number
of
entries
at that
venue is
too few
to
organise
such a
division.
|
13.3 |
In the
event
that
existing
teams
decide
not to
renew
their
entries,
teams in
the
relevant
division
that
would
otherwise
have
been
relegated
at the
end of
the
season
will not
be
relegated
(starting
with the
relegated
team
finishing
in the
highest
position,
and so
on down
the
relegated
teams).
In the
event
that the
number
of teams
not
renewing
their
entries
exceeds
the
number
of
relegated
teams,
extra
teams
will be
promoted
from the
lower
division
after
applying
the
provisions
in the
first
section
of this
rule,
and so
on down
the
divisions
as
necessary. |
|
|
13.4 |
For the
2022-23
season,
in
Divisions
1, 2, 3
South, 3
Central
and 3
North,
no more
than one
team
from a
combined
squad
will be
permitted
to play
in the
same
division.
If it is
not
possible
to
organise
a
Division
4 at a
venue,
then
this
rule
will not
apply to
Division
3 at
that
venue.
Where
this
situation
is
caused
by a
team
finishing
in a
promotion
place,
the next
eligible
team
will be
promoted
instead.
Where
this
situation
is
caused
by a
team
being
relegated
into a
lower
division,
the
necessary
number
of teams
from
that
club
will be
relegated
from
that
division
and the
highest
placed
team
that
would
otherwise
have
been
relegated
will
escape
relegation.
The top
placed
eligible
teams
will be
offered
promotion
as
required
to
ensure
that the
complement
of
twelve
teams in
Divisions
1, 2, 3
South, 3
Central
and 3
North is
maintained. |
|
|
13.5 |
If extra
teams
are
needed
to be
promoted
to
Division
2, the
teams
which
are in
second
place in
each of
Division
3 South,
Division
3
Central
and
Division
3 North
are to
be
ranked
by
rating
performance.
If extra
teams
are
still
needed,
this
process
will
apply to
the
teams
which
are in
third
place in
each of
Division
3 South,
Division
3
Central
and
Division
3 North,
and so
on. |
|
|
14 |
Chief Arbiter, appeals and management |
|
|
14.1 |
The
Chief
Arbiter,
Deputy
Chief
Arbiter
and the
Sector
Arbiter
at the
relevant
venue,
shall be
empowered
to
administer
the
rules of
the
League. |
|
|
14.2
|
An
appeal
against
an
arbiter’s
decision
must be
made to
the
Chief
Arbiter,
or the
Deputy
Chief
Arbiter
if the
Chief
Arbiter
made the
decision.
If
permitted
by the
rules, a
review
of the
outcome
of the
appeal
may be
made to
an
Appeals
Committee
consisting
of a
third
party
arbiter
and two
independent
players
chosen
from a
panel on
payment
of a £50
deposit.
The
decision
of the
Appeals
Committee
will be
final.
The £50
deposit
will be
returned
if the
Appeals
Committee
finds in
favour
of the
party
requesting
the
review.
Any
review
request
accompanied
by a £50
deposit
must be
made to
the 4NCL
Board
within
seven
days of
the
weekend
in
question. |
|
|
14.3 |
The
Management
Board
may
apply
penalties
as it
sees fit
for any
flagrant
or
premeditated
breaches
of the
spirit
as well
as the
letter
of the
rules. |
|
|
14.4 |
The
Chairman
of the
4NCL
shall
arrange
meetings
for
captains
and
managers,
as and
when
required,
at which
matters
of
current
interest
and
future
policy
shall be
discussed. |
|
|
14.5 |
The
Management
Board
shall
announce
the
arrangements
for the
following
season
including
the
entry
fees,
the
official
closing
dates
for the
receipt
of
entries
and
registration
lists
and the
name and
contact
details
of the
Chief
Arbiter. |
|
|
14.6 |
In all
cases
the
decisions
of the
Management
Board
shall be
final. |
|
|
15 |
Website Terms and Conditions |
|
|
15.1 |
The Four
Nations
Chess
League
does not
accept
responsibility
for the
content
of other
websites
to which
the site
links. |
15.2 |
In
addition
to the
information
referred
to in
rule 3.7
the
website
will
include
names,
telephone
numbers,
and
email
addresses
of 4NCL
Officials
and
Arbiters,
and team
captains
and
managers. |
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