1 |
General Arrangements |
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1.1 |
The 4NCL
Women’s
League season will be played as at least
one, and ideally three, independent
weekend events as determined by the 4NCL
Management Board. |
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1.2 |
The 4NCL Women’s
League will comprise a single division. |
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1.3 |
Players may enter either
as individuals or as part of a team. In
the former case, the Chief Arbiter will
arrange for those players entering
individually to play in teams of roughly
equal strength at the weekend and
arrange for a team manager to be
appointed from the players in each such
team. |
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1.4 |
No player, whether
entering individually or as part of a
team entry, may have a FIDE rating in
excess of 2199. |
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1.5 |
Any player entering as
an individual rather than as part of a
team entry needs to have had an ECF
grade (or other international or
national Elo equivalent) of 80 or higher
in the last ten years. |
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1.6 |
Team entries should
register at least four players, but no
more than six players, with an average
ECF grade of at least 70 (or other
international or national Elo
equivalent). The four highest-graded
players in the team must have an average
ECF grade of at least 80 (or other
international or national Elo
equivalent). |
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1.7 |
The exact format and
structure of the 4NCL Women’s League
will be determined by the 4NCL
Management Board once final entries are
known. |
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1.8 |
FIDE-rated friendly
games will be organised by the Chief
Arbiter on a best endeavours basis for
any players in a team who are not
playing for their team in that round. |
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2 |
Ratings and
Grades |
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2.1 |
Players registered to
England are, by concession from the ECF,
not required to be Gold members of the
English Chess Federation |
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2.2 |
Players must have:
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A FIDE rating; or
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An ECF grade or other national
rating; or
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An ECF rapidplay grade other
national rapidplay rating; or
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Permission from the Chief Arbiter to
play as part of a team. Players or
team managers as appropriate must
submit a formal request to the Chief
Arbiter before entering. The Chief
Arbiter will then either accept or
decline the request. If accepted,
the Chief Arbiter will provide an
estimated rating that will be used
for the purposes of the weekend.
This registration is only valid for
the weekend, and not for an entire
season. The Chief Arbiter may amend
the assigned rating at any point.
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2.3 |
For the purposes of team
strength under 1.2 and board order under
section 4, ECF grades will be converted
to FIDE equivalent ratings using the
formula 7.5*ECF+700 = FIDE. |
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2.4 |
Individual entries may be
made until the Monday before the
weekend, to allow the teams to be
created. Team entries may be made until
the Wednesday before the weekend. |
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2.5 |
Players will be
automatically assigned the rating in
2.2(a). Managers may elect to use the
latest published ECF grade for
conversion to an equivalent FIDE rating
for any player, provided this is
declared in accordance with the deadline
under 2.3. |
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3 |
Match Arrangements |
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3.1 |
Matches will be played
over four boards. |
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3.2 |
The first-named team in each pairing
will have the white pieces on the
odd-numbered boards and black on the
even-numbered boards. |
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3.3 |
The starting times of each round will be
as set out in the entry guidelines
published at the start of each season. |
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3.4 |
The time limit for each game
will be all moves in 60 minutes plus 30
seconds per move from move 1. |
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3.5 |
All results, including friendly games,
will be submitted for FIDE rating and
ECF grading. Results may be submitted to
other national federations upon request. |
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4 |
Team Lists |
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4.1 |
Team managers must submit their team
list using the online system at least 30
minutes before the start of the round.
The submission must also list all of the
reserve players who are available for
friendly games. |
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4.2 |
Where there is a
difference of more than 100 FIDE rating
points between two players in the same
team, the higher rated player must play
on a higher board than the lower rated
player. If a team list is submitted in
breach of this rule, then the submitted
team will be amended to play in
descending rating order; where two or
more players have the same rating, those
players will play in alphabetical order.
For the purposes of this rule, the
following approach will be used:
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Weekend 1 –
the FIDE rating list for October
2019 or converted grade under 2.3
above;
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Weekend 2 –
the FIDE rating list for April 2020
or converted grade under 2.3 above.
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4.3 |
If
a team manager has not submitted a team
list for round 1, the Chief Arbiter will
assume the four highest rated players in
the squad will play in the team, in
descending assigned rating order. Where
two or more players have the same
assigned rating, those players will play
in alphabetical order. For all other
rounds, the Chief Arbiter will assume
that the team will be unchanged from the
previous round.
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4.4 |
A team list may only be
changed after the deadline specified in
4.1 if:
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The opposing team manager agrees
that the team composition or board
order may be amended after the team
was selected in accordance with 4.3.
Such an amendment will result in a
1-gamepoint penalty counting towards
the score of the match; or
- There was an administrative
error by an arbiter in the
publication of the team lists.
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4.5 |
Any protest about the
composition of a team must be made
before the scheduled start of the round. |
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4.6 |
Known defaults must be
on the lowest boards. |
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5 |
Game Arrangements |
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5.1 |
The default time shall
be 30 minutes. |
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5.2 |
A team manager may replace an absent
player with another of that team’s
registered players provided this is done
not more than 30 minutes after the
scheduled start of the round, and that
the replacement player has not already
played in that match. |
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6 |
Pairings & Rankings |
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6.1 |
Match
points will be used to determine team
rankings using the following system:
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2 match points for a won match,
where a team scores more points than
their opponent.
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1 match point for a drawn match,
where a team scores the same number
of game points as their opponent.
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0 match points for a lost
match, where a team scores fewer
game points than their opponent.
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1 match point for a bye, where a
team was not paired against an
opponent.
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6.2 |
For the purposes of Swiss pairing, teams
will be seeded within match point score
groups by the number of game points
scored, and if still tied, their initial
seeding. |
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6.3 |
For the purposes of the final ranking,
ties on match points will be split by:
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Gamepoints.
This will be the sum of the game
points scored in each match. A team
that has a bye will be deemed as
having scored 2 game points.
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Direct Encounter. The result of the
head-to-head match(es) involving the
tied teams on Matchpoints and
Gamepoints will determine which team
finishes highest. All teams tied
after (a) must have played each
other in order for this tie-break to
be used, except in the case where
any unplayed matches would not have
impacted upon the ranking of a
particular team or teams involved in
the tie. For example, in a three-way
tie, if A beat B and C; but B did
not play C, then A will be ranked
highest, and B and C will move on to
the next tie-break.
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Average Rating of Opponents
(Division 1), or Average Grade of
Opponents (Division 2). This is the
mean rating or grade of all of the
opposing players a team has played
during the tournament. For the
purpose of this calculation, the
rating or grade to be used is the
one assigned by a team manager
before the start of the tournament
in 2.6. Games won or lost by default
are counted in this calculation
using the rating or grade of the
player who was nominated to play. If
no player is nominated, then the
game will not count towards the
calculation.
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7 |
Other |
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7.1 |
The 4NCL
reserves the right to refuse any entry
without explanation. |
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7.2 |
The arbiting team may
apply penalties as it sees fit for any
flagrant or premeditated breaches of the
spirit as well as the letter of the
rules. |
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7.3 |
An appeal against a
decision of the arbiting team may be
made to the 4NCL Management Board.
Notice of such an appeal must be made in
writing and received within seven days
of the original decision. |
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7.4 |
All registered
players in the 4NCL Women’s League shall
consent to their name and grade being
shown on the 4NCL website. Those wishing
to withhold their consent will not be
permitted to play in the 4NCL Women’s
League. |
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7.5 |
A player may ask his team manager or an
arbiter for any score in any match at
any time. No other information may be
provided by a team manager to any
player. Players must not ask their team
managers about whether or not they
should offer, or accept the offer of, a
draw. |
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7.6 |
Players are
permitted to play in the 4NCL and in the
J4NCL as well as in the 4NCL Women’s
League. Players in the 4NCL Women’s
League are free to play in any team in
the 4NCL and in the J4NCL. |
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7.7 |
As regards junior
players, parents/guardians/teachers are
assumed to consent to having photographs
of participants taken; if they object to
this they should raise the matter either
with the arbiting team or the
photographer concerned. Copyright to
photographs remains with the
photographer concerned. |
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7.8 |
The 4NCL
Management Board and the arbiting team
accept no responsibility for any damage,
theft, injury or accident in relation to
the person or property of anyone
attending this event. They are unable to
act in loco parentis for children and
are not able to take responsibility for
any child’s actions, or for the actions
of anyone that may affect a child.
Parents, guardians and teachers as
appropriate agree to the terms and
conditions as set out in the entry
guidelines and these rules as a
condition of entry.
Parents/guardians/teachers are
responsible for their children
throughout the entire duration of the
event. |
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7.9 |
The 4NCL
Anti-Cheating Policy will apply to
this event. |
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8 |
Website Terms and Conditions |
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8.1 |
The Four Nations Chess League does not
accept responsibility for the content of
other websites, to which the site links.
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8.2 |
This website includes information on
participants in the Four Nations Chess
League in respect of name, grade, title,
nationality and sex (team registration
lists), as well as telephone number(s),
email address(es) and postal address(es)
in certain circumstances (team
captains/managers, management board
members, arbiters etc). |
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8.3 |
Participants wishing this information
not to be included on the website should
contact the
webmaster to have it removed,
but should be aware that in this event
they will not be permitted to play in
the league. |
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